Download my Resume here:
https://drive.google.com/a/esat-alumni.com/file/d/0B33ueR08nvlOSUdqUWhlTWdEbmc/view?usp=sharing
ABOUT ME
For an artist, having the skills to create art for video games differs a lot from other media, those are essential abilities to success in artistry and design. To me, imposing my style and my savoir-faire is a must in order to keep the professionalism and brand.
My background is short but intense, I’ve been studying the video games art workflow and pipeline as well as improving my own skills as a student for 4 years right after I left my basic studies, and now that I believe I’m ready I decided to gain some experience. That said I’ve got to say that I worked in teams and small projects and got proficiency in a broad range of specialized software.
Highlights of my experience include:
* Contributed to the creation of 2 different video game projects, both related to my studies.
* Working with a highly creative and dedicated team of artists, programmers, designers, musicians… to recreate the desired looks for the project and participating in most of the stages of the art development always working in a collaborative way and putting all my effort in results that won’t disappoint me.
* Creation of maps and game design in both unity and Unreal engine 4 as a side work to support the team.
* Earning a Bachelors degree, First in honors in England, (my home country is Spain) and worked with different ethnicities and opinions, always accepted feedback and worked efficiently to deliver the product.